Thursday, August 20, 2015

Changes and Tendencies of Today's Training

The changes and tendencies of today's training can be due to the following factors:

1. Use of mobile technology,

2. Adoption of social learning tools,

3. Alignment with corporate objectives,

4. Use of adaptive learning principles, and the

5. Ability to measure effectiveness (both informal & formal learning)

For more information on the above factors, please visit:

Saturday, August 1, 2015

From the home page of

EdFutures is dedicated to helping change the current education system to make it fit for the 21st century.

Their initial focus is on the role(s) that technology might play as a lever for change (or trojan mouse).

The above website is a wiki - so everything is 'under development'.

Participants are encouraged to join the EdFutures community and help them improve the wiki (and ultimately the education systems).

Sunday, June 21, 2015

Tracking Microlearning with Tin Can API

This is an interesting article written by Tadej Stanic. According to him,

"Learning analytics is one of the holy grails of today’s eLearning industry. It is a part of the Internet mainstream called big-data and Tin Can API or xAPI, as a relativity new technical standard, is introducing this mainstream to online learning. With this article I’ll share some thoughts on how microlearning and Tin Can API might be the key factors of the future learning."


Sunday, June 7, 2015

Smart Sparrow - Adaptive Learning Platform

Smart Sparrow (

1. Smart Sparrow is an education technology start-up.

2. It started within the Adaptive eLearning Research Group at the School of Computer Science and Engineering at the University of New South Wales in Sydney, Australia.

3. This research group commercialized an adaptive learning technology.

4. Adaptive learning is an educational method which uses computers as interactive teaching devices and adapts educational materials according to the students’ learning needs.

5. The technology incorporates the interactivity previously only afforded by an actual human teacher.

6. It also integrates ideas from various fields, including computer science, education, and psychology.

7. The Smart Sparrow software tools, known collectively as the Adaptive eLearning Platform, are a web-based suite that develops adaptive learning content and applications.

8. The suite deploys that material to students and analyses how students learn from their responses to the material.

9. The platform implements an intelligent tutoring system that combines Constraint-Based Modeling with Model Tracing.

10. In 2013, an educational white paper "LEARNING TO ADAPT: A Case for Accelerating Adaptive Learning in Higher Education" identified Smart Sparrow as one of six ‘notable’ adaptive learning platform providers.

11. The same paper, part of a study funded by the Bill & Melinda Gates Foundation, cited the impact of the Smart Sparrow platform on increasing enrolments and reducing dropouts.

12. Other studies cite accelerated learning times with the platform.

13. By 2013, the Smart Sparrow platform had become the basis of Australia’s national Biomedical Education Skills and Training Network.

14. The Smart Sparrow platform was integrated into tertiary courses in differing disciplines at universities in the US and Australia.

15. By later 2013, Smart Sparrow was being deployed in Australian high schools, as part of a collaborative partnership with Australian universities to improve student engagement in mathematics and science.


Tuesday, June 2, 2015

Proceedings of the International Mobile Learning Festival (21 - 23 May 2015)

The International Mobile Learning Festival was held in Hong Kong from 21st to 23rd of May, 2015.

The proceedings of the conference can be downloaded from this website:

Framework for the Rational Analysis of Mobile Education (FRAME) Model

Framework for the Rational Analysis of Mobile Education (FRAME) Model

This is an interesting framework which was developed by Marguerite Koole of Athabasca University in 2006. According to this Framework, mobile learning is defined as a process resulting from the interaction of three aspects, i.e. mobile technologies, human learning capacities, and the social aspects of learning.

Sunday, May 24, 2015

Is Blended Learning the Best of Both Worlds?

Here is an interesting discussion on blended learning:

Is Blended Learning the Best of Both Worlds?